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Error323
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E323AI
An Artificial Intelligence for Spring
http://springrts.com/phpbb/viewtopic.php?f=15&t=19450
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fix "unused var"
#57
abma
opened
10 years ago
0
unused vars / fix SIGFPE
#56
abma
closed
11 years ago
0
Patch 1
#55
zerver
closed
11 years ago
0
fix linking for boost 1.50
#54
abma
closed
12 years ago
0
fix sigfpe
#53
abma
closed
12 years ago
0
compile error with g++ 4.6.0
#52
abma
closed
13 years ago
2
Under "Epic" map AI created strange graph filename
#51
slogic
closed
14 years ago
1
Mods with plain tech tree support (concerning factories)
#50
slogic
opened
14 years ago
1
Remove hardcoded tech level limit
#49
slogic
closed
14 years ago
4
Tags AIR & SEA are both used for factory type & unit environment capabilities
#48
slogic
closed
14 years ago
3
Metal spot finder is not perfect on Brazillian_Battlefield_Remake_V2
#47
slogic
opened
14 years ago
0
Threatmap calculation optimization
#46
slogic
opened
14 years ago
2
Scout groups die passing well defended paths while moving to non-defended target
#45
slogic
opened
14 years ago
0
AI does not recognize mines as targets, even uncloaked
#44
slogic
opened
14 years ago
0
Ongoing detection of AI config files as mod updates release
#43
MisterBenn
closed
14 years ago
2
Remove TIDAL & WIND tags
#42
slogic
closed
14 years ago
1
CE323AI::UnitIdle(int): Assertion `unit->group == __null` failed (CE323AI.cpp:191)
#41
hoijui
closed
14 years ago
3
Spring Crashes when E323AI gets killed
#40
djmad
closed
14 years ago
4
BuildMap - Keep track of all units both mobile and static.
#39
Error323
opened
14 years ago
2
CGroup::remove(ARegistrar &unit) assertion fail.
#38
Error323
closed
14 years ago
5
make compatible wiht spring master (again, i know ;-) )
#37
hoijui
closed
14 years ago
2
Do not build factories if units can't reach enemy from their positions
#36
slogic
opened
14 years ago
4
Redirect attack tasks to closer idle groups
#35
slogic
opened
14 years ago
1
crash in CGroup.cpp:66
#34
hoijui
closed
14 years ago
2
BA geothermal emakers?
#33
CK159
closed
14 years ago
5
MEx building issue when metal spot is occupied by non-metal extractor
#32
merijnvdk
opened
14 years ago
8
How can we mark anti-air only units?
#31
slogic
opened
14 years ago
5
Implement aircraft support
#30
slogic
closed
14 years ago
1
Turn off unit regrouping in some cases
#29
slogic
opened
14 years ago
1
Reserve space between spots in metal spots search algo
#28
slogic
opened
14 years ago
0
Debug enabled releases for better stacktraces
#27
szundi
closed
14 years ago
2
Basic mod templates with overloading
#26
Error323
closed
14 years ago
1
Spring crash on Lowland crossing
#25
szundi
closed
14 years ago
8
Spring crash on Escarpent
#24
szundi
closed
14 years ago
1
Spring crash on crossing v4
#23
szundi
closed
14 years ago
1
Cache metal spots data
#22
slogic
closed
14 years ago
2
Do not use Fleas on IsisDelta_v02 map
#21
slogic
opened
14 years ago
2
Threatmap update method does not consider allied units
#20
slogic
opened
14 years ago
0
Task validating mechanism to be used while group is approaching its goal
#19
slogic
closed
14 years ago
2
multiple instances -> cfg file poblem
#18
hoijui
closed
14 years ago
2
Pathfinding problems with multiple AI instances
#17
Error323
closed
14 years ago
2
Dont build more mmakers unless it can power the ones it already has
#16
CK159
closed
14 years ago
1
Configfile generation
#15
Error323
closed
14 years ago
4
Commander Microing
#14
Error323
opened
14 years ago
0
New M algorithm misses more M than before
#13
CK159
closed
14 years ago
1
crash in CGroup.cpp:56
#12
hoijui
closed
14 years ago
9
Late game crashes
#11
szundi
closed
14 years ago
8
Better (any?) defence from enemy scouts
#10
slogic
opened
14 years ago
1
Transfer from enum categories into std::set
#9
slogic
closed
14 years ago
1
Do not register a task in a unit (CTaskHandler::addFactoryTask())
#8
slogic
closed
14 years ago
2
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