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The Bundle dialogs are a good candidate for us to explore and extend Editor Script support in the editor. We have a real need for feeding custom parameters to Bob in order to support proprietary targe…
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I installed the library acording to the readme and I'm getting the following error:
```
CMake Error at
/components/u8g2/CMakeLists.txt:2
(project):
project command is not scriptable…
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I know this is 'offline-first' with pouch DB, but is there a way to write scripts against this that can essentially act as an "API"? Would be great if I could write a script that could not only import…
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The plugin you wrote is really great. I have a question. How do I add a namespace?
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Im trying to add Swinsian support but I'm having issues getting it done. I used the Doppler.h and repurposed everything to Swinsian, changed the ApplicationIDHandle in AppDelegate, but no luck so far.…
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Hallo,
ich suche noch ein iPhone Widget für covid Schweiz, wie bsp. Hier für Deutschland.
https://github.com/rphl/corona-widget
Von programmieren habe ich leider keine Ahnung, aber so ein …
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Here's a proposal: a new command that allows to bind skill invocations to script events. This would allow for dynamic skills that rely on quest state and such, and would allow scripters to make new sk…
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Do we need a (small) scripting language for the CLI?
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**What do you want to see?**
The ability (ha!) to add scripts to abilities that run at certain points in time on all objects that have that ability, e.g. every turn.
**How would it help players?**…
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While it's true that beets can be extended with modules and plugins, sometimes it's hard to match the flexibility and ease offered by reasonably predictable output and a shell script. This was kicked …