-
**Describe the bug**
50% of the time the stream crashes with the following error code -1
It always happen during the first 2 or 3 mins of stream, past that the stream is rock stable for hours withou…
-
This will allow the game to run on many older platforms, including Mac OS X Leopard and earlier.
We can use this implementation with an [SDL 1 implementation](https://github.com/LibXenonProject/libSD…
-
https://github.com/libsdl-org/SDL_ttf/releases/tag/release-2.22.0
No Docs folder,
[API call list html](https://wiki.libsdl.org/SDL2_ttf/CategoryAPI) should be included in installers,
i know its in…
-
In SDL3 there is an option to use callbacks for your application instead of a main loop because some platforms (iOS/Android/emscripten) call your app back to do things like render a frame: https://wik…
-
I found that there is a bug in labwc which leads to a dropping frames and drops down fps when mouse is moving in fullscreen mode. It happens when vblank sync is enabled (SwapInterval = 1).
There is…
qrp73 updated
4 hours ago
-
Currently, the guest OS primarily uses its own syscall table. To enable it to run SDL-based applications, we may need to trap and emulate the SDL instruction, which would be handled by the rv32emu SDL…
-
Hi @pepcots,
Sorry to bother you again, but for some reason my SDL events are not triggering my SDL_DROPFILE event. I don't know why is this happening because this worked a few hours ago and I didn…
D1dii updated
2 weeks ago
-
I'm having an issue with this and I've isolated it to a simple project with a main like so
```
#include
#include
int main(int argc, char *argv[]) {
int sdlVer = SDL_GetVersion();
SDL_…
-
I have ported my NymphCast project to Android and am finding that while audio works as expected on all other OSes, on Android devices there are major issues with multi-channel (specifically 5.1) audio…
-
trying a couple things and not having any luck:
```javascript
sdl.joystick.on('deviceAdd', (device) => {
console.log('JOYSTICK ADDED', device);
});
sdl.controller.on('deviceAdd', (d…