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In the Web3-Powered Animal Rescue System, we need to enhance the user experience by enabling users to send and receive ERC20 tokens seamlessly. This functionality will allow users to transfer tokens t…
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Exporting tracking data would allow other applications to make use of SnekStudio's tracking. Perhaps even if SnekStudio is used as primary rendering solution, another application could use the trackin…
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### Use Case
When your catalog grows and you have a lot of events, commands, queries the explore section tends to become visually crowded by the pure amount of entries in the Producers/Consumers/Se…
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I run Unbound in combination with Pi-hole, both on Docker. Both run absolutly fine. My DNS request are handled by Unbound, which is setup in Pi-hole. But one thing that is bothering me is that Unbound…
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Some users may want to exclusively use manual send or taproot receive addresses. There's a lot of extra space in the general wallet settings, could a button switch (or drop down selection menu if we a…
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I am trying to implement a concurrent asynchronous send and receive between multiple processes. This results in deadlock. Minimum code to reproduce this is as follows:
```
import torch.nn.parallel…
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### Describe the bug
hi, i have 2 whatsapp inbox, one work as expected the second new can send template but not receive messages
### To Reproduce
add multiple whatsapp inbox
### Expected behavio…
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> Checklist:-
> * [ ] [Upgrade](https://github.com/phw198/OutlookGoogleCalendarSync/wiki/Upgrading) to the latest release (alpha if available) ![latest release](https://img.shields.io/github/rele…
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This is a feature related to the Unity Transport, not Netcode for GameObjects directly, so I don't know if this is the right place.
I want to send and receive packets without any connection. In my sp…
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Hello Kevin, thank you for developing this library.
I've a new RP2040-Zero connected to SN65HVD230 and a PCAN-USB interface with termination. I'm using very simple sketch to receive and send. I've…