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Create a droplet on Digital Ocean that auto-deploys from a GitHub Webhook.
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Student is the client, teacher hosts the server. Limits students ability to modify file
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The client and server should be separate models.
- In single player mode the client starts the server as subprocess.
- Server is always authorative and holds the state of the game, the client only…
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support levels
- [ ] send subscriptions / and unsubscribe
- [ ] make tests for this
- [ ] different upstreams for different contexts
- [x] ~~think of a way to distinguish certain parts of a subscrip…
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Caster could serve a (for example HTTP) API which could be used by clients to interact with it.
This could solve
* using Caster on a low-power device which would not support running speech recogni…
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I liked the way everyones server files were structured in week 5 with src, database etc. Is this something you could think about doing? Right now you don't have a database or src folder!
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- Decouple "passive" modules to run on a "server" version of jasper and the "active" modules to run on the client version. This will allow for global passive actions (email notification, offline notif…
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This thread was started to document the discussion, progress, viability, features and capabilities of a `twin` server rewrite, focusing on portability, maintainability and a modern, extensible core.
…
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# 게임 서버 아키텍처
[https://marsettler.com/game-server-architecture/](https://marsettler.com/game-server-architecture/)
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Split Driftwood into a client and a server which communicate with each other using validated event scripting API calls over a stream.