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# TODO
- [ ] Sound Shader
- [ ] Refactor Configs
- [ ] Rewrite vedajs in pure WebGL
- [ ] Support model files like `.obj`
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**Describe the project you are working on:**
Space Tactical RPG https://twitter.com/ZeroPointGame
**Describe the problem or limitation you are having in your project:**
You can't nicely edit Godo…
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emscripten supports mapping desktop OpenGL to WebGL. Get MESS compiling and working in OpenGL mode and see what happens.
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I've put some thought into this over the 1000 or so dweets I've published and here's my suggestion, it's very simple.
Change the limit to 280 bytes. There are many benefits to this...
- Since by…
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The second sentence under the heading 'Installation' reads:
> If you want to compile the plugins from source, you may either use the provided Unix Makefile, the Xcode project, or the Visual Studio pr…
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Build a consensus with development team. Document and define things such as default keybindings and key features.
ghost updated
2 years ago
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I've imported the videolab 1.1.1 package into Unity, but I am unable to right click in the Hierarchy and add a Midijack or any videolab asset really. The error message I'm getting is:
> Microsoft …
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There's a shader I like a lot but it doesn't work for some reason. Maybe it has textures, I don't know where I can find if a shader uses one or not.
[menu-shader.zip](https://github.com/user-attachme…
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Loading OFX plugins (Starting video plug-in factory, openfx-misc), VEGAS just crashes with Unhandled Exception (0x0000005), when using the builds from AppVeyor.
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I recently got a Pi5 and was hoping to set up these panels I have, but don't seem to be getting any LEDs to light up whatsoever.
I'm trying with a single 64x64 1/32 panel with a ICN2037BP chipset,…