-
Bosses will occupy mechs that the player discarded, or built previously, or something.
The AI needs to be able to operate the same mechs that the player might have used.
-
Beam, AoE, Projectile?
Laser, missiles, auto-cannon?
-
NavigationServer2D, NavPolygonInstance with cutouts for obstacles so entities can pathfind around them
-
### Describe the project you are working on
A 2D shootemup game.
### Describe the problem or limitation you are having in your project
I am unable to set the Godot editor's zoom level how I…
-
### Proposal
Research alternative and/or additional distribution strategies to smooth over this experience
* UMD bundle on separate export path?
* UMD bundle CDN hosted
* Angular approach with …
-
### Open Question to @excaliburjs/core-contributors
Should we remove this implementation in favor of something more like [this](https://github.com/excaliburjs/sample-shootemup/blob/master/src/actors…
-
Stack:
```
LDtk version: 0.9.3-64bits
Cannot read property 'cx' of null
TypeError
TypeError: Cannot read property 'cx' of null
at GenericLevelElementGroup.moveSelecteds (file:///C:/Users/use…
-
Hello I wanted to use SimpleMenu on my RG350 and it seems nice.
However I'm using subfolders in most of my roms folders, let's say if my nes roms folder is `/nes`, my nes folder contains these fold…
-
Hello everyone,
Recalbox is now using Amiberry WHDL Autoloader.
While the compatibility is really good and much better than the previous methods, I have a few questions for which I'm not really …
-
here i rename it:
https://github.com/justgook/platformer/blob/develop/lib/elm-logic-templates/src/Logic/Template/Game/ShootEmUp.elm#L138
here it is not renamed:
https://github.com/justgook/platfo…