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if you are wearing headphones, sounds will spatialize, i.e. a sound to your right will sound louder in your right ear than your left. but this only works for some sounds.
this one spatializes:
ht…
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Leverage Omnitone
See https://github.com/littlstar/axis/tree/omnitone
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Any plans to work on spatial audio? Seems like adaptive transparency works for me on iOS 15.4.1 but spatial audio doesn’t seem to track properly vs an iOS 16 device I have, I know this might not be fi…
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Hi RenderHeads,
I've purchased the AVPro Ultra Edition to have support for the spatial audio, and it works as long as I strictly use Facebook Audio 360 with a mkv container.
However, it would be…
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Sounds are currently triggered and played at full volume, regardless of where in the level they originated.
Should probably send the coordinates of the sound to the audio system so that it can figu…
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AttributeError: module 'spatialmedia.metadata_utils' has no attribute 'SPATIAL_AUDIO_DEFAULT_METADATA'
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I have tried downloading some tracks with spatial audio (atmos) from apple music but once they are converted the atmos multi channels are lost and only stereo remains.
Example link: https://music.…
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**Describe the bug**
Some videos (specifically ones with spatial audio) have their audio "placed" incorrectly.
**Steps to Reproduce**
1. Go to https://yewtu.be/watch?v=jIxQXGTl_mo&listen=…
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Both the original Majora's Mask and Ocarina of Time had an option for surround sound that was encoded into stereo audio and could be decoded by an audio receiver for 4 channel surround sound. Either h…
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### Is your feature request related to a problem? Please describe.
I checked the other audio related feature requests and none of them seemed to include this specifically. I would like to create item…