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Android version(s): 15
Android device(s): Xperia 1 VI (XQ-EC54)
Oboe version: 1.9.0
App name used for testing: Oboetester, Mini Piano Lite
(Please try to reproduce the issue using the OboeTester or an…
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# Task Name
Audio Spatial Distance Prediction
## Task Objective
Audio Spatial Distance Prediction is a task that aims to predict spatial distance from the source of the sound based on the giv…
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Sounds are currently triggered and played at full volume, regardless of where in the level they originated.
Should probably send the coordinates of the sound to the audio system so that it can figu…
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Any plans to work on spatial audio? Seems like adaptive transparency works for me on iOS 15.4.1 but spatial audio doesn’t seem to track properly vs an iOS 16 device I have, I know this might not be fi…
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In the last month I have been working on finding a process for implementing spatial audio (5.1.2 channels) for both DirectSound3D and OpenAL APIs. My next goal is to make this work for XAudio2 games. …
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### Discussed in https://github.com/AgoraIO-Community/Agora_Unity_WebGL/discussions/323
Originally posted by **moudisoubra** July 1, 2024
When a remote user gets beyond a specific distance I …
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* [ ] Curate a library of sound effects categorized by actions (e.g., abilities, impacts, UI interactions).
* [ ] Ensure sounds match the thematic style of the game.
* [ ] Integrate an audio engine …
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miniaudio supports it, so why not use it.
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When I splice two 4k videos up and down, the video can be played normally in the unity editor, but after the package is build into VisionPro, the reading fails,like decode error. I can't seem to sol…
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got prompt
K:\AIGC\dapao_ComfyUI\ComfyUI\models\clip\siglip-so400m-patch14-384
Loading VLM's custom vision model
Requested to load SiglipVisionTransformer
Loading 1 new model
loaded completely 0.…