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### š Before submitting the issue
- [X] I have searched among the existing issues
- [X] I am using a Python virtual environment
### š Description of the bug
If I try to use the create_sphere methodā¦
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Hi,
First of all thanks for making this software freely available. I'm impressed by both the quality of the documentation and ease of use.
Are there any plans on implementing the "double sphere"ā¦
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This is the last text the log.txt had saved before the crash:
`=========================
E:\Github\RSDKv5-Decompilation\RSDKv5\RSDK\User\Dummy\DummyPresence.cpp: SetPresence() # Set Steam rich preā¦
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Reporting client version: 515.1640
## Issue Summary
## Round ID:
[230835](https://scrubby.melonmesa.com/round/230835)
## Testmerges:
- [[TM ONLY] Hijacked Revision Date for v3ā¦
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I am having trouble using global coarsened meshes (be e.g. setting AdditionalCFDRefinementsAroundSource to 1 in co_rotating_vortex_pair/input.json). This worked some time ago.
To check where this sā¦
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line 102
missing >
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This includes for now:
- Sphere stacks
- Powerups on spheres
- Sphere effects (freezing, poisoning etc.)
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Hello,
I am having some issues understanding why we should adopt a rejection method here.
Doesn't a normalized random vector3 give a vector on the unit sphere anyway ?
I can not figure out why ā¦
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When I read the new line of code:
`vec3 direction = rec.normal + random_unit_vector();`
I'm confused. According to the descreption, we want to select the tangent unit sphere that is **on the same siā¦
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Hello,
Iāve been using LuisaRender for scene rendering and Iām really impressed with its efficiency and performance. However, Iāve noticed that particles (represented as sphere primitives) are creaā¦