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My spine animations are not importing into a project. These animations import without hassles in version 0.0.7 but now the import dialogue reports "Unsupported file type" (noticed when I upgraded fro…
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UE 5.3.2 - Spine runtime 4.2
I'm getting a fairly reproducible crash with `USpineWidget` as an animation end callback is attempted to be sent.
I believe this is a similar crash as in https://gith…
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Hi guys,
The esotericsoftware team introduced a breaking change by changing a signature of a method from their runtime 4.2.45 to 4.2.56. Now I'm experiencing some issues with masks in all my animat…
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I have a feature suggestion, although it's a big development task, it would be cool if we could visualise Spine animations using ThimbleMonkey. Return to Monkey Island uses Spine 3.8.99 and ThimbleMon…
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### Is your feature request related to a problem?
No.
### Describe the solution you'd like
When adding Spine animations to the Sprite Editor, the Sprite Editor page could have a series of options t…
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It would be good to have a plugin system for littles where other components can live that are separate from the core engine.
The medals system, or at least the newgrounds implementation, would be m…
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When I start a looping spine animation and set the spine invisible before it completes a cycle of the animation, the complete event does not get triggered. The animation only continues to run after I …
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Hi Ivan wondered if you ever used Tweenmax, one of my all time favorite libraries.
Was just messing around with your spine stuff and it works really well with Tweenmax as the driver for the delta t…
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The following zip file has the textures and the json file generated by Spine Pro:
[Spine Bone Animations.zip](https://github.com/skycoin/cx-game/files/7294951/Spine.Bone.Animations.zip)
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Ticket #208832
Feature Type: feat_addition_ingame
Description: Being able to have more control over how animations are blended together, similar to the SkeletonMecanim component in the unity runti…