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Is there any way you can add this to your project for converting vulkan shaders to hlsl for unity?
https://github.com/KhronosGroup/SPIRV-Cross
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```
$ cmake ..
-- Building for: Ninja
-- The C compiler identification is GNU 12.2.0
-- The CXX compiler identification is GNU 12.2.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI…
ghost updated
10 months ago
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So I am trying to fork this library in order to add the functionality to be able to list types via the reflection API. As far as I can tell, it's only possible to query a type given the id, but if th…
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I try to build android in macos , but faild , this is the console log 👍
Last login: Mon Dec 24 10:32:17 on ttys000
Macintosh:~ liuhongmin$ cd /Users/liuhongmin/Desktop/Simulator/universal/libretr…
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This is awesome - thank you so much for creating this library!
As far as I can tell, it's not loading the native library correctly though. When I run SPIRVCross.Test, I get this exception:
```
…
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I get:
1>Hazel.lib(OpenGLShader.obj) : error LNK2001: unresolved external symbol "protected: virtual class std::basic_string __cdecl spirv_cross::CompilerGLSL::constant_op_expression(struct spirv_c…
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Currently, `SPIRV-Cross` doesn't seem to follow CMake best practices for imported targets:
- create one config file for the all library
- export a namespace for imported targets
It means that, wh…
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**Describe the bug**
The OpenCL 3.0 SPIR-V Environment specifies under `2.9. Built-in Variables` that all builtin variables have to be in the Input Storage Class:
"An OpVariable in a SPIR-V module…
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I'm trying to set up msvc-wine-rust in an alpine container. This is mostly documentation on what I needed to go to get it to work.
When it gets to the `sha256sum --quiet --check dl.sha256 || exit 2…
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I came across the discussion in https://github.com/gfx-rs/wgpu-rs/pull/44 and it lead me down a bit of a rabbit hole. TL;DR: Make the runtime shader compiler `spirv_cross` optional in the backends tha…