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needs #84 to be done first
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Hi,
First of all, thank you so much for this fantastic library!
I encountered CUDA memory exceptions when using free camera views that were different from the original cameras in the test datase…
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In [gsplat-compressed-material.js](https://github.com/playcanvas/engine/blob/main/src/scene/gsplat/gsplat-compressed-material.js) there is the following code:
```glsl
#ifdef PICK_PASS
…
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Hello, thank you for sharing great viewer!
I have a question about `buildSplatTree` function in `SplatMesh.js` - it seems that during tree building much resources could be consumed in case of scenes …
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First I want to say thank you to the author for his great work and effort.
I am using Vulkan.
I am using a Lenovo A3 and my brother is using a quest 3 and we have the same problem.
I can …
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It seems that the gaussian splatting in the vr glasses looks weird. Both in the preview and after packing.
It's as if the same image is being projected in each eye, instead of generating one for …
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Hi I am trying to render the output in an online viewer, however, the .ply file is too big to load. How can I convert the output .ply file to a .spat file?
I have found this [python script](https:/…
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Co-author: @keyboardspecialist
Gaussian Splatting has been a hot topic within the 3D graphics industry for some time now, and many organizations have been exploring it. Here at Cesium, we've been p…
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This feature request is a bit vague, but I'd like to be able to join a number of slaps that have overlapping objects or surfaces (mostly outdoor scenes). Ideally this could be done automatically, mayb…
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### Is your feature request related to a problem? Please describe.
The format offers high detail including reflective, refractive, transparent, translucent, iridescent objects.
I want to be able sha…