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### CircuitPython version
```python
Adafruit CircuitPython 9.1.3 on 2024-08-29; Adafruit Feather ESP32-S3 TFT with ESP32S3
```
### Code/REPL
```python
# Packages (adafruit_imageload and adafruit_s…
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### Details
Hi bro, I am really interested in your project.And I want to create a hero town.
But I have a trouble,can u help me?:
How can I make the people photo into a cat photo?
Just change code…
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Currently the sprite sheet system doesn't really understand multiple vs single sprite lines in the atlas file.
This is usually fine, but we use a weird way to determine whether the sprite is cut into…
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I use this app now for some months and also bought pro. It is the best Pixel art editor for Android tablets, and it is a great and modern workflow. I do game developing with high pixel ui and low pixe…
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Hi, I'm having problem, with creating new pixi spine instance, with preloaded json data and spritesheets. My situation: I have preloaded and parsed spritesheets with all images used in spine animation…
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currently the grid settings support an x and y offset.
often spritesheets also have a constant x or y spacing offset–for every tile there is a gap of some pixels until the next sprite. it'd be nice…
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It's trivial to support character sprites as well: just change the filter in the `download_spinelobbies` code to look for `spinecharacters` instead. Note that for some reason while the lobby spriteshe…
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Hello,
I followed the instructions listed on the Portraiture mod description for creating a content pack as listed here:
```
Create the portrait-spritesheets for the NPCs you want to replace, t…
rikai updated
1 month ago
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As titlen suggests. A user should be capable of requesting a spritesheet with a given array of icons in it. Discussion about implementation below.
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I have background sprites, which I've drawn game sprites onto to see how they'll sit within my tilemap.
I now need to take those sprites and merge them with my separate game sprite sheet.
(for conte…