-
-
```
There are specific situations when the shader can (and should) do less work:
shadow rays
rays seen by indirect diffuse (or very glossy rays)
rays seen by SSS
Our initial hope was that we could so…
-
```
There are specific situations when the shader can (and should) do less work:
shadow rays
rays seen by indirect diffuse (or very glossy rays)
rays seen by SSS
Our initial hope was that we could so…
-
The specified style set (SSS) of a `set` element is merged into the SSS of its parent (Steo 10.4.4.2(5)). As a result, the computed style set (CSS) of a `set` element should not be generated, and `set…
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https://github.com/SSSaaS/sssa-ruby/blob/df65db5785d591630e4acdff7d2a65b52d2d9581/lib/sssa.rb#L31
I know this codebase is pretty old, but it seems like there is a possibility of x coordinates colli…
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Nice feature, but it only seems to be working on the first few lines of my files.
I'm comparing a couple of large trace files and each line starts with a timestamp. Naturally, they are all differe…
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hello, thanks your work, i use ypur demo to train, but after training, the parameter does not become zero,
![image](https://user-images.githubusercontent.com/56785763/103132865-f19b3a00-46e1-11eb-9e…
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```
There are specific situations when the shader can (and should) do less work:
shadow rays
rays seen by indirect diffuse (or very glossy rays)
rays seen by SSS
Our initial hope was that we could so…
-
I want to use this code for solve a simple sat and I have following error in line 58 of code
`could be 'std::basic_istream &std::operator >>`
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Hi,
We are wanting to adopt this workflow for a project.
Wondering if we get access to the code that drives packet scheduling as part of this workflow? We are wanting to tinker with the PRE. One…