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We have a test for replication lag from client -> server -> client but we aren't tracking stats yet: https://github.com/couchbaselabs/mobile-testing/blob/master/perf/concurrent-sync-sessions.js
We sh…
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Keep track of values that may be funny for the game results screens:
- Who made the most teamkills (onagers anyone?)
- Accumulated villager idle time
- Ressource wastes (build units/buildings, dest…
TheJJ updated
7 years ago
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The Stat tracking is skipping attacks, even when pressing the attack button slowly, it also disables the use of hotkeys
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Thank you so much for this wonderful work. For the tracking result on the iPhone dataset, I noticed your project website has shown a very good 3D tracking video result on `paper-windmill` data. Howeve…
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For some reason the stats tracker stopped collecting in GHCR
I wonder if we were alerted by e-mail when it stopped? I'm guessing scheduled jobs stopped due to inactivity in the git repository.
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### 🔖 Feature description
It would be nice to have an option to see stats for individual posts made through the app (such as views, likes, clicks etc.) - currently I do not see any with respect to Li…
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Damn it, Tear
To expand: This would count Ultros-based stats. Messages, connections, messages, commands, and so on. This isn't related to #35.
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Hello, here are couple of things that I miss in deck tracker in regards to arenas:
- [ ] Add and automatically track Arena Rewards. Unfortunately, rewards are not automatically logged as of patch 3.0…
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This has been implemented previously and is currently implemented in Coeus. It just needs integrated into the current version.
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Background: My staff team is rewarded based on how many tickets they are completing. I am utilizing linux shell scripting and a very sensitive script to pull this information out of server logs. With …