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Are there any plans to build something similar to [`@statecharts/xstate-viz`](https://github.com/statecharts/xstate-viz) and [`@xstate/test`](https://github.com/davidkpiano/xstate/tree/master/packages…
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Hierarchical state machines are a great improvement to FSMs, have you seen them before? Also known as UML statecharts.
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See http://www.inf.ed.ac.uk/teaching/courses/seoc/2005_2006/resources/statecharts.pdf
Blocks #132
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Chart fetching may fail for multiple reasons: database connection lost, chart is not found from the database etc. Currently null is returned and there might be some logging, but no good way to handle …
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I noticed when looking at the implementation of `assign` that there was a nice docstring for it, but that it gets lost when re-`def`-ed in `statecharts.core`. Even for the functions without docstrings…
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https://github.com/alex/what-happens-when has a detailed walk-through of getting a webpage. Mapping that to a [statechart](https://statecharts.github.io/) might be useful
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Like this one:
![](http://phrogz.net/files/scxml/Figure2.png)
![](http://phrogz.net/files/scxml/Figure3.png)
Described here: http://phrogz.net/developing-user-interfaces-using-scxml-statecharts
Or …
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http://www.google.com/design/spec/material-design/introduction.html#
Let's go through and discuss how this maps onto statecharts.
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A common use case for `AnimationPlayerState` is transitioning to a different state at the end of an animation, e.g. returning to the idle state after an attack animation. Currently we have to handle t…
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By this I mean things like
* Redux stores and actions
* Elm models and messages
* Etc...
Another opinionated puzzle piece!