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Happens sometimes
The mod writes duplicate entries in optios.txt file in .minecraft folder.
Following entriy appears:
```
key_key.stellaris.rocket_start:key.keyboard.space
key_key.stellaris.fre…
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I don't actively use Architectury, so determining to whom would need to be handling this scenario is more of a mystery. However assuming it is the side of the registry API, it seems `IClientFluidTypeE…
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I get tons syntax errors even though my mod runs fine.
![image](https://user-images.githubusercontent.com/26467795/50404702-e0c53000-0778-11e9-90de-792c5c866d86.png)
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If you watch this video you can see the issue pretty easy. Video isn't best quality but still visible. - [https://youtu.be/5cvlfb4GBpY](url)
For some reason Stellaris just began to crash out of the…
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### Before creating
- [X] This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
- [X] This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment…
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thane stus' mod called "traditional trees" which basically unifies and overhauls the traditions page around the mods "plentiful traditions" and "expanded stellaris traditions" is not being detected/sh…
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Stellaris loads same files in order of the .mod file, but if a value gets changed in a different file then the original file, the .mod order is irrelevant. In this case all files get loaded in reverse…
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Conflicting files is a HUGE issue when modding Crusader Kings 3. Many, many mods interact and conflict with each other by editing the same common files. As it is right now, the only way to really deal…
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May need to either:
- Make a mod to save those data to the save file
- Manually compute each metric, though this is error prone and would break across game updates
- Find the Stellaris install and …
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**Project description**
> Mod Manager for Paradox Games.
It is a general manager for many paradox games, written in dotnet core.
included games:
* Crusader Kings III
* Europa Universalis …