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### Issue
It seems that when exporting with the plug-ins the output is limited to a specific format where the default [glTF 2.0 viewer](https://github.khronos.org/glTF-Sample-Viewer/) doesn't displ…
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Hello.
I'm trying to use your addon with Blender 2.91 and Substance Painter 2021 (Steam version).
After I click Export -> Substance Painter (Selected) or (Scene), the addon just opens Substance P…
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Hi. I have been using a lot of substance materials, especially the one from substance source. As much as I want to use the standard quixel materials, the material I need is organic. The good thing abo…
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I'm researching the exact same thing for substance painter.
How hard would it be to make the same thing?
Thanks!
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A keen individual could get the program Substance Painter and try to improve textures. Apparently it works really well.
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**Game information**
Substance painter
**Distribution name and version where applicable**
Fedora silverblue 38
**Flatpak info**
flatpak --version
Flatpak 1.15.4
flatpak --gl-drivers
defa…
gg537 updated
11 months ago
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After Exporting ~16 or so layers I am getting a TypeError
```
...
[Plugin - export-layers] Saving E:/Documents/Allegorithmic/Substance Painter/export/Test1_basecolor.png
[Plugin - export-layers] S…
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[Python] "Could not find an open Unreal Editor Instance" and "No Unreal Found" in the dropdown inside SEND TO UNREAL. Tried restarting both UE and SP.
Substance Painter 8.3.1. UE 5.2 macOS 14.3.
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In order to bake Material ID maps in Substance Painter from Blender, the option to export in .fbx is a must. There are add-ons like IDMapper that make assigning surfaces with vertex color information …
3DNut updated
6 years ago
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Hello!
I want to start by saying that im unaware if this is a GoB bug but just incase I would rather report it. Currently when I export my model onto Zbrush, sculpt on top of it, export it to Subs…