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Hello,
Your gem looks nice. However, I've been having trouble getting it to work in my app. I'm using RedPotion which uses RMQ. It doesn't seem to play nice with RMQ and this gem also seems to requir…
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**Is your feature request related to a problem?**
hello when i am playing my game in ifone, the device don't recognice links with voice ovber. i am a blind person.
**Describe the solution you'd like…
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may be issue with Twine 1.4 or Sugarcube 2.12.0
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I noticed with **Harlowe**, if not using straight links to passages `[[Text|Passage]]` and things like:
- `(goto:)`
- `(click-goto:)`
- `(link-goto:)`
- `(link-reveal-goto:)`
- `(mouseover-goto…
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Gemfile:
``` ruby
gem 'sugarcube', require: false
gem 'motion-support', require: false
```
Rakefile:
``` ruby
begin
require 'bundler'
Bundler.require
require 'sugarcube-nsdate'
require 's…
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Not sure how feasible that would be. But the concept looks a bit like twine, so I guess it would fit. If you add an importer or even parity to twine script this may get to be the #1 dialogue plugin.
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Like if we could do `https://www.motoslave.net/sugarcube/2/#downloads` or `https://www.motoslave.net/sugarcube/2/#add-ons`. Not a huge deal, but it would be convenient, since people seem to miss that …
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**Is your feature request related to a problem?**
I think `importScript()` and Tweego's module/head options make it really easy to add JavaScript to games while keeping out of player's ways (e.g., fi…
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### Is your feature request related to a problem? Please describe.
Harlowe has been the default story format for the Twine editor for a long time, but now it seems like it's the default purely thro…
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Consider removing the `#passages` element. It's a holdover from SugarCube's roots and unnecessary for normal functioning.
The only concern would be if it's required for some user layouts.