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### Bug summary
From def task docstring:
```
retry_condition_fn: An optional callable run when a task run returns a Failed state. Should
return `True` if the task should continue to its retry …
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Only trigger backward sync on engine_forkchoiceUpdated.
Fixes #5411
This is a significant improvement for at least besu-nimbus pairs, off the back off https://github.com/hyperledger/besu/issues/5411…
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Moving [FLIP](https://github.com/onflow/flow-go/blob/master/flips/sync-protocol.md) from onflow/flow-go to onflow/flips
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I have installed I'm running a base client pointed towards my up to date, synced L1.
eth_blockNumber of my L2 stays behind for approximately the same distance to the end of the snapshots, and then …
trufa updated
2 weeks ago
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I returned to using MeleeTrace in UE 5.4.4 (I converted my project https://github.com/unreal79/Melee-Trace-Example-1). I'm using UE plugin from marketplace. After start I see in log:
```
LogClass:…
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### Observation:
An EL client on Mainnet was started as
```
nimbus_execution_client
--data-dir:./data
--tcp-port:30325
--metrics-port=9099
--metrics-address=172.16.2…
mjfh updated
41 minutes ago
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### Description
Currently, InLong supports both real-time and offline data synchronization.
The offline data sync is scheduled repeatedly by the schedule engine.
#10412 introduced a built-in sche…
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### Description
Hi, when i activated hardware acclerated decoding on Fedora 41, i noticed my gpu was not being used to render youtube videos. I am using vaapi with a intel mesa 4400 gpu driver. it wo…
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Hello
Sorry but I can't start the sample. I followed the instructions reported in the Readme, but, when I launch the sample, it shows the following:
_This project requires the 'OculusXR' plugin, w…
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Custom engines should be synced across all devices. Maybe I'll add a mechanism mapping engines to sync'd devices, so a "bl " accesses your company's internal bliki on device A (work machine) but to yo…