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This is a follow-on ticket from #1241. It's possible to move the camera to _within_ terrain when it's extruded from the 2D map surface.
@zdila said:
> May be a different issue, but in my case no…
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### Describe the idea (required)
The 3D Terrain rendering is a great feature but slows down rendering significantly and it is only really useful when 3D mode is on. At the same time, 3D mode (and 3D …
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## Motivation
I would like to be able to customise exaggeration based on elevation ranges, similar to what is currently possible with fill-extrusion layers (esp. height/colour).
I work with reef…
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## Environment
- Android OS version: Android 13
- Devices affected: Samsung Galaxy S21 (tested with)
- Maps SDK Version: 10.14.0 and 11.0.0-rc1
## Observed behavior and steps to reproduce
T…
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Hi,
I'm trying to generate a terrain of currently 64x64x64 blocks with some holes in it (3D Noise) and am running into some performance issues.
Since I'm trying to get a bite more comicy style l…
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I want to use amp training to walk on complex terrain. Have you tried it before? What parameters do you think have a significant impact on terrain adaptability
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During riding by bicycle (motorbike) it would be useful to have an action in Quick Actions tool to change Display position ("Location position on screen" on/off) for looking around terrain.
## ToDo…
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### Description
The height blending algorithm make overlay textures blend in much more naturally, but they rely on the texture's heightmap to support this behaviour.
![heightmap_no_height_blending…
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**mapbox-gl-js version**: 2.11.1 and 2.12.0-beta.1
**browser**: Google Chropme [Version 108.0.5359.125 (Official Build) (64-bit)]
### Steps to Trigger Behavior
1. I created [CodeSandbox …