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It may not be a bad idea to warn when a panel has duplicate values (xpos, ypos, zpos, etc) that could be conflicting with each other. 99% of the time it's easy to catch when it happens, but it may not…
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The placement of the player and SH counters can overlap with target IDs and item meters of some custom huds.
The request is to move those two counters to either side of the control point.
![25506372…
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If I click the loadout switch binds successively too quickly, the game completely freezes and I have to restart.
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Currently, the player's max health is only shown when they have lost 5 or more health.
This appears to be hardcoded by setting the value of `%MaxHealth%` to a null value.
I propose that instead of…
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****1.** Use small hud checkbox**
There is a "use small weapons" that good for small sreen users, but no same checkbox for proportionate ingame hud elements like: "end win top 3 menu", "goal hud".
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Hello!
The game currently uses Trebuchet24 when displaying various in-game messages, which some players may find jarring when compared with other HUD elements.
![image](https://github.com/ValveSof…
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I have been trying to download this HUD into my game but every time I open TF2 my HUD is still the same
Edit: I notice that the files are from 11 months ago so I probably won't get a response
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![image](https://user-images.githubusercontent.com/24493801/59147956-b209e180-89c7-11e9-8765-9b1a3b185a29.png)
OS: Gentoo Linux w/ 17.0 Plasma profile
GPU:AMD RX580 w/Mesa 19.1.0_rc1
CPU:Ryzen 2700…
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In the mode Player Destruction in TF2, the texture used for the timer in the HUD can be changed mid-round via map logic. This is done by sending the tf_logic_player_destruction entity a SetCountdownIm…
14bit updated
7 months ago
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a lot of weapons in tf2 are not predicted when they pretty easily could be
off the top of my head:
- force-a-nature jumps (`#ifndef CLIENT_DLL` in `CTFScatterGun::FireBullet` just needs to be re…