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### Describe the bug
On an existing project that uses `parcel`, I switched to `vite` but that results in web workers not working anymore / returning undefined.
Reference issue with the dev veri…
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Hi, while installing web-ifc-viewer by npm there are problems with dependencies (web-ifc-viewer/web-ifc-three) "three-mesh-bvh": "^0.5.11"/"0.5.21", "three": "^0.135.0"/"^0.149.0"
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For BVHs that take a long time to generate it could be best to generate them offline, download them, and apply them to the appropriate geometry.
Use Cases:
- Non GLTF geometry file. Separate BVH…
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In Three v0.152.0 they introduced a raycast method on SkinnedMesh (see: https://github.com/mrdoob/three.js/pull/25791)
This causes it to no longer inherit the three-mesh-bvh accelerated raycast add…
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Three-mesh-bvh simple demo no longer works, either. Should create a chrome android bug.
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I made a demo that allows to interactively "cut off" pieces of a mesh:
https://github.com/coolvision/three-bvh-csg/blob/iterative-dev/examples/iterative.js
demo video:
[![video](https://img.youtu…
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Hey,
some question to optimize Character movements, right now i use 3 Sphere Collider meshes for Head Body Legs
the best solution would be using a Capsule geometry Collider
some more infos:
…
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**Describe the bug**
I am getting some weird behavior when probably due to floating point precision when dealing with raycasts.
I am trying to investigate some three-bvh-csg issues and I'm get…
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- `three` version: 0.158.0
- `@react-three/fiber` version: 8.15.10
- `@react-three/drei` version: 0.88.11
### Problem description:
The BVH component rebuilds its internal tree at each frame, w…
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### Description
Right now you can render a number of geometries with a single material using a BatchedMesh but you may want to swap materials of an individual mesh for things like selection, highligh…