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Are there anyway to change multiple fill color in one tween such as:
```
fill: { 'red': 'pink', 'green': 'black', 'yellow': 'orange' }
```
It does not seem to work. I have to resort to mutiple `…
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Could we have the option to create sequences that let us add multiple tweens that will execute one after the other?
There could be functions such as append, insert and so on Something like how it's d…
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On the heels of #1849 being closed (via https://github.com/plotly/plotly.js/pull/3217), here's a list of new transition types/tweens that we'll want to add, probably piece by piece, trace by trace:
…
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See if any location data is being sent
get 2nd jessie walking
FIX- frameheight and framewidth in preload to hopefully fix jessie's position
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I was actually exited to get rid of the Godot.Tweens... Until I took a look into GTweenGodotExtensions.Tween...
```
InterpolationTweenBehaviour interpolationTweenBehaviour = new Interpolatio…
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```
What steps will reproduce the problem?
1.
a script with the following -
public GameObject target;
// Use this for initialization
void Start ()
{
target.active = false;…
-
```
What steps will reproduce the problem?
1.
a script with the following -
public GameObject target;
// Use this for initialization
void Start ()
{
target.active = false;…
-
Any hints how to solve this or what may we be doing wrong?
We get literally hundreds of these messages when enabling verbose logging:
![image](https://github.com/Demigiant/dotween/assets/12801017…
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```
Allow easing with SpeedBased tweens
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 18 Dec 2012 at 4:24
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From animations do not work anymore after updating to React 18.