-
If you give doom2.wad MAP31 an UMAPINFO lump entry where `endgame = true`, PrBoom+um bombs out with `W_GetNumForName: HELP2 not found`. Shouldn't it trigger the ending appropriate for the given contin…
-
Something seems off. If we have something like
```
map MAP31
{
}
```
the normal exit will lead to MAP32! But if it has something that added up cancels itself, e.g.
```
map MAP31
{
endpic…
-
This issue may be entirely on my end. I completed the Cabal and Canto episodes (great work, by the way). In playing Klie's maps, I reached Fistula/32 without issue. But completing this map takes me to…
-
A small visual feature that the UMAPINFO fork of PrBoom+ has that gives the cacodemon and hell baron/knight colored blood and gibs to match their death sprite.
-
Contrary to expectations, the conventional (regular and extended) W1 and WR specials fail to execute from UMAPINFO `bossaction`. This is because, just like in `A_LineEffect` (which suffers the same pr…
-
UMAPINFO bossaction is supposed to support crossable and switchable linedef types, but presently crossable types are broken.
This is because the code only attempts to cross the dummy linedef if `P_…
-
## Summary
I don't see any DoomTools code in this repo for parsing `MAPINFO` lumps so this may be out of the near-future scope. Would it be possible for the `extractUsedMapTextures()` [function](ht…
-
I'd love to be able to play this in the Unity port of Doom 2 (because of it being the best split screen port, mainly). This means that a DMAPINFO lump would need to be made for it.
-
I am not sure it's a bug, but it seems wrong.
If map has an associated UMAPINFO entry, exiting the level normally appears to go to the next map numerically. Which is logical, except on secret levels …
-
So recently, I've been in charge of a vanilla community project and had asked participants to submit their Internal Demos for the final WAD.
Unfortunately, one of the participants' many demos were …