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### Which part? Which one?
Native/Minidump/Unreal/Unity
### Description
This ticket is the documentation part of a larger issue related to confused users about minidump support.
Please for context …
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Widgets that are loaded with my UI at the time the application starts look fine but ones that I instantiate in-game or set visible from a collapsed or hidden are extremely blurry and/or pixelated. It'…
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**Describe the bug**
In the project instructions, you mentioned the project on which we should continue working:
"You will have to open the Epic Games Launcher, switch to the Learn tab, and sear…
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The unreal engine plugin on your github is from 2 years ago and gives an error. Is it possible to renew the plugin for Unreal engine version 5.1?
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I use Unreal Engine 5.4 and SocketIO 2.8 for 5.4 version but when I try to build project I get:
```
[2/37] Compile CUBlueprintLibrary.cpp
In file included from /run/media/tomsk/Data/Projects/Unre…
t0msk updated
1 month ago
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### Describe the bug
Every time when I start the game, the Unreal engine wil spend some minutes to compile shader. Even if I just compile it a minute ago, it will re-compile again if I quit the game.…
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### Environment
- OS and Version: Sonoma 14.4.1
- VS Code Version: 1.95.1
- C/C++ Extension Version: 1.22.11
- ~If using SSH remote, specify OS of remote machine:~
### Bug Summary and Steps to Repr…
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Addon: UE to Rigify
Steps to Reproduce the Problem: import UE5 male mannequin FBX skeletal mesh, select root source from 3D view, use "Male Mannequin Ue5" template, click convert. Try to export…
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Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildCookRun -project="C:\Users\valetsec\Documents\Unreal Projects\SMG037UE5\SMG…