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Hello.
I get these errors when loading Urho3D_SanMiguel scene,
although in spite of these error messages the scene loads itself.
```
[Tue Nov 14 06:50:29 2017] ERROR: Could not find resource T…
sirop updated
6 years ago
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Happens on: Archlinux/x64/gcc/no-cxx1-abi
Native code invokes virtual method `OnEvent`, virtual method hook eventually executes following:
```cs
/// Handle event.
public virtual …
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OS: macOS
Crash even on an empty project.
Log:
```
[Sat Oct 29 21:44:43 2016] INFO: Opened log file Urho3D.log
[Sat Oct 29 21:44:43 2016] INFO: Created 3 worker threads
[Sat Oct 29 21:44:43 2016] IN…
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I reported this to the native engine project: https://github.com/urho3d/Urho3D/issues/2286
It was fixed there in https://github.com/urho3d/Urho3D/commit/a8d3c4a434956b58d8f33e9ca99fe1d8363cf032
Ca…
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If you save the scene in binary format and then create a new attribute in the component, then a crash will occur when loading the scene. There is no such thing with the text format of the scene.
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```
DllExport const char *
FileSystem_GetAppPreferencesDir (Urho3D::FileSystem *_target, const char * org, const char * app)
{
return stringdup((_target->GetAppPreferencesDir (Urho3D::String(org)…
1vanK updated
6 years ago
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MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default); fails
Exception thrown at 0x00007FFE35723B29 (KernelBase.dll) in PsyRadioPlayer.UWP.exe: WinRT originate error - 0x80070490 : 'Elemen…
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A Xamarin.Forms Urho app containing a custom scene & models crashes at start when trying to render the scene. The scene is loaded from the resource cache (the assets are available in the Xamarin.Forms…
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`SceneReplication` is found over in the official Urho repo: https://github.com/urho3d/Urho3D/tree/master/Source/Samples/17_SceneReplication,
But in the UrhoSharp repo it isn't found in the feature sa…
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Hello -
I was wondering if you wouldn't mind adding the ability to export node animations as described in Node animations at the bottom of https://urho3d.github.io/documentation/1.4/_skeletal_anim…