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I'm working with a model that I'm exporting to USDZ using Maya. `OpenSubdiv` is having issues rendering the model, so I wanted to try turning off subdivision, and only using GPU tessellation.
I was…
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User should be able to:
- Aim camera at a nearby building (or wall)
- See the ground and wall planes "lit up" (highlighted in some way) to confirm that the iPhone sees those planes
- Attach a 3D …
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### Description of Issue
We are unable to load any Alembic `SdfAssetPath`s that resolve to a non file-based path such as a URL / URI. The internal implementation of [UsdAbcAlembicFileFormat::Read](…
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At TPAC we agreed that specifying an image-based light (IBL) is an important component of a V1 implementation and specification. In addition to the specific name (environment map, lighting environment…
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Texture paths currently can't be resolved correctly for nested USDZ files. One level is fine.
Fixing this would require adjustments to the WASM bindings.
The current approach is very brute force: …
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If we add support for .usdz files in the Model3D component, users will be able to open their 3d models on the Apple Vision Pro
Thanks to @yosun for the suggestion!
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Hi, thanks for this great library 👍🏻 I am trying to convert a USDZ file to gltf format but getting the following error:
```
TypeError: can only concatenate str (not "NoneType") to str
```
Debu…
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errors list here:
![QQ_1727412696952](https://github.com/user-attachments/assets/9de22d9d-ea42-469f-84af-f82545366aaf)
there are 4 png in file, refers to textures. I used [usd-viewer](https://usd-vi…
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We need to generate a scale USDZ model of a typical "pergola" like the images pasted below. We should start with a Blender (or Maya if easier) model that can be used to export the USDZ. We need to b…