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I quite like, what this plugin does, but I'm missing some key features to make it better usable in bigger/structured projects:
**Namespace-Support**
> Currently the generated files are part of th…
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Great to see some examples for the new UI Toolkit. However, what would be really helpful is to make the entire repo as a Unity project and add a sample scene to each example.
Currently there are cl…
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Hi kamyker!
I'm really impressed by how this works, I haven't seen anybody else attempt something like this!
However, I don't believe it works for runtime. Attempting to compile it has not been …
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Unity 2021 supports Source Generators:
* https://docs.microsoft.com/en-us/dotnet/csharp/roslyn-sdk/source-generators-overview
* https://docs.unity3d.com/Manual/roslyn-analyzers.html
Instead of …
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Support for [UI Toolkit](https://docs.unity3d.com/2021.2/Documentation/Manual/UIElements.html) (previously UIElements), most likely by providing a custom `VisualElement` subclass rendering Spine skele…
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So I have some nitpicks with Rosalina, I am going to be more direct than formal so here they are
# Use generics instead of casting
when I checked the generated partial classes, they seemed to be c…
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### Actual behaviour
On my Android phone, there is an audible delay / stutter in the music on scene change, notably in the menu scenes.
Furthermore, there is an audible clicking noise on scene chang…
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if I add another scribble to the left-pane, I can't draw in that. Why?
…
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Hi, thanks for a great plugin! It certainly made using UI Toolkit easier.
When testing it out, I noticed I don't use all of the visual elements that are generated in the class. There are several re…
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1. Is it possible to enter pseudo-states from code? Docs only mention that they're not extensible. Use case is entering "hover" when any element of the container is hovered, instead of only the contai…
Scorr updated
6 years ago