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I was following around with trying to predict trajectories. Right now I'm isolating just the vertical component using the basic formula
```
vy = - sqrt(2 * g * h)
```
where `vy` is the vertica…
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I am currently working on adding support for the [HOOMD-blue simulation engine](https://hoomd-blue.readthedocs.io/en/latest/) (version 3, which is currently in beta). I am opening this issue to commun…
bdice updated
2 years ago
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### Describe the project you are working on
A 3D action game with moderate hitbox usage and some custom physics stuff
### Describe the problem or limitation you are having in your project
Gen…
bud11 updated
5 months ago
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**Describe the bug**
I was running **flare-otf otf_train.yaml** command using a POSCAR file as input structure file and VASP as DFT calculator, when getting this error message:
File "/home/USER/.…
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### 🎮 Game Request
Verlet integration is a numerical method used to integrate Newton’s equations of motion. It is frequently used to calculate trajectories of particles in molecular dynamics simula…
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The wiki is a fine start, but there needs to be a bootcamp or something to get users bridged from bringing up the editor to then running an example to see how things work.
ghost updated
7 years ago
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Running from simphony-mayavi/examples
python mesh_example.py
produces error
/usr/local/lib/python2.7/dist-packages/simphony-0.3.1.dev0-py2.7.egg/simphony/core/cuds_item.py:7: UserWarning: Deprec…
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**If you need fast moving or thin bodies a simple and robust solution is to [sub-step](https://github.com/liabru/matter-js/issues/5#issuecomment-1050738814) using multiple updates per frame:**
…
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I'm currently experiencing some poor performance in Bevy, specifically with `Query::iter_combinations_mut`. I'm aware that this is quite a costly operation however I am implementing the same algorithm…
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I did quick search on the docs and the github and I found that there wasn't much description of the constraint tolerance parameter. The most information I found was the docstring on Integrator (below…