-
### Describe the bug
![image](https://github.com/ValveResourceFormat/ValveResourceFormat/assets/36894700/195ee83b-abb2-47a9-abe6-6fcd6e1fcd76)
![image](https://github.com/ValveResourceFormat/Valve…
-
### **Why?**
Sharing the roadmap with everyone is always good for transparency and best way to drive the development in order to bring the most value in each step.
### **What?**
All feedback …
-
### Feature Propose
Allzpark allows user to inject environment change on Rez resolved context with it's environment editor widget, this is good for e.g. input VFX asset/shot name into the productio…
-
### Issue
Film and animation production is shifting more and more to using real time game engines, like Unreal Engine 4 for virtual production, previsualisation and even full film productions. As s…
-
### Describe the project you are working on
Godotengine
### Describe the problem or limitation you are having in your project
https://github.com/godotengine/godot-proposals/issues/7344 of whi…
-
OCIO has a Python script (pyocioamf) that converts an AMF file into a CTF that implements the parts of the processing pipeline that the AMF file indicates still need to be applied. This has been usefu…
-
## Problem
`Assimp` blows up the number of vertices when an imported model has per vertex per face normals. There may be other cases (I e.g. would assume the same happens with per vertex per face UV…
-
I am working on animation from video reference. All videos are being shot in the same env. If this is done and the lighting is similar, outfits are consistent, I do not change the settings or prompts…
-
**Description**
Running a minimal [Bevy](https://github.com/bevyengine/bevy) app with the [Hanabi](https://github.com/djeedai/bevy_hanabi) particle system and the DXC shader compiler results in a DXC…
-
First: Thank you so much for the great application for processing and transcoding MLV files. MLVApp is by far the best solution for this right now, and I have a huge appreciation for all the efforts y…