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The mat/texture is not exported along with the obj model.
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https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox-extension.txt
if we implement this file format export we can open photon files in this open source voxel Photoshop an…
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#### IO
- [x] Qubicle: Push warnings to an array and show it in the Linter
- [ ] Quibble: don’t rely on same size of material maps, match material map position by the attachment point
- [x] move file …
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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I wonder how you open minded about level creation tools. There are a lot of cool engines out there, but they are using 3d meshes or rather an outdated BSP tree method of storing data. 3d geometry made…
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How do we make the top down 2D multiplayer branch / version of this that can run on Godot 4.2.1.NET+ Compatibility and for online web / browser game hosting (so pretty much anything everything can pla…
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Not sure yet what best to do here, however we want more presence in social because:
More exposure means more ppl using and more ppl using is good because better chance of more contributers which me…
simlu updated
7 years ago
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
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So as I was looking for ways to solve the modularity / git repo duplication / app structure issues I found a very interesting article and project :
http://badassjs.com/post/40691367335/voxel-js-a-mi…
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**Describe the project you are working on:**
I am working on a simple platformer game Mario clone right now just to learn how to use the engine.
**Describe how this feature / enhancement will h…