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We want the player to be able to dangle from ledges. We should be able to dynamically find ledges in the world by looking for wall collisions that hit on the body ray casts, but don't hit on the head …
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Hello mstrens,
when analysing the log data of a flight with OXS sensor I noticed that
the two GPS position data GPS Lat and GPS Long are recorded in different numbers,
e.g. in the current log file…
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### Built-In Variables
- ✔️direction
- ✔️friction
- ❌gravity
- ❌gravity_direction
- ❌hspeed
- ❌vspeed
- 📌✔️speed --> vec2
- ❌x
- ❌y
- ❌xprevious
- ❌yprevious
- ❌xstart
- ❌ystart
- 💡 Posi…
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Hi,
First, Vnav switch(AP BC) works fine with Hjet! thank you !
There is two little things to fix if possible of course
1) AP BC switch doesn't keep green color, it go back on green after activa…
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Upon death, a character should turn into a limp rag doll. So instead of playing a full death animation, player death results in death-face combined with a ragdoll-drop in whichever direction the playe…
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Hi, thanks for making this - it's great!
I'm trying to narrow down a discrepancy between the landing FPM recorded by pax4props and the touchdown vspeed in "OnAir Company".
pax4props recorded: 96…
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### Is your feature request related to a problem?
The event order page, [found here,](https://manual.gamemaker.io/monthly/en/index.htm#t=The_Asset_Editors%2FObject_Properties%2FEvent_Order.htm) des…
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In the OTIO documentation, [here](https://opentimelineio.readthedocs.io/en/stable/tutorials/time-ranges.html), it says that a Clip or MediaReference available_range may be `null` when the available ra…
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Show the input timeline for most jumps, with variables like where you’re coming from / going and with aligns
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I have built one snsor whit a GPS M10 series, and I have connected it to a FRSKY receiver and Tx X20S. The data of Lat, Lon, Alt, Speed work correctly but the route always marks zero. Does anyone ha…