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Hi @b4rtaz
I was tinkering a bit over the weekend and figured it might be possible to create a version of worker/main that accelerates the inference by offloading some work to the GPU to handle.
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**Description**
A clear and concise description of what the bug is.
Trying out SpirV passthrough just to see if it worked, but it doesn't seem to work.
What does work:
- WGSL -> ShaderModu…
eadwu updated
9 months ago
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### Tested versions
Reproducible in 4.2.2
### System information
Fedora 40 - Vulkan - AMD 6800s - amdgpu driver
### Issue description
I'm writing an addon that wraps the compute shader …
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**Description**
If I run any of the examples with `WGPU_POWER_PREF=high`, I get a seg fault.
**Repro steps**
```sh
WGPU_POWER_PREF=high cargo run --bin wgpu-examples -- mipmap
```
```
…
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opened an issue, as I asked on discord..
I'm running vk_streamline NV Pro sample:
https://github.com/nvpro-samples/vk_streamline
it's interesting sample, because is a simple example using Reflex…
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In particular, I am interested to know:
- Is the aim to be a single-source compute language like CUDA?
- Can you run the same kernels both in the CPU and GPU?
- Is the aim to expose a set of common…
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## Bevy version
I first found the bug when trying the 0.14 release candidates. I ran a git bisect and tracked down the problem to the commit which updated bevy to use winit 0.30. So all Bevy versio…
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When I'm using `texture_storage_2d`, I'm forced to hard-code the texel format (e.g. `rgba8unorm`) in the shader. Here's an example from my compute shader:
```
@group(0) @binding(8) var uRadiance: te…
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I'm trying to run glxgears inside gamescope:
`gamescope -W 1920 -H 1080 -- glxgears`
and I get the following output:
```
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
P…
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hi dear,
i have problem with fvp drop frames on android (mobile, tv) im trying to use AMediaCodec and FFmpeg but his give me same results frame drops i test it in: XIAOMI MI BOX S2 (Android), And mob…