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### Is your feature request related to a problem? Please describe.
Currently in Magiclysm, many weapons with +1 or +2 postifx are hardcoded as a seperate item, which appeared very lousy. In addition,…
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### Describe the feature request
I'd like it if the exosuit weapons didn't include a full mag when it is made. And their ammo count should be adjusted, the LMG having 300 rounds plus 300 backup round…
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### Details
Using either x86-64 or dev beta branch, a number of weapons utilizing player hands and clientside viewmodel implementations (prominently Customizable Weaponry 2.0, allowing the usage…
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- [Y] Verify that this issue is related to Torch and not a Torch plugin or the vanilla game
- [?] Ensure that the issue is reproducible for testing (provide a link to a test world if necessary)
- [N…
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Hello
I think we need to review the vehicles and the weapons they can be equipped with.
In all likelihood, only heavy weapons appear in the box dedicated to vehicle weapons. However, some vehicles …
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- [x] #874
- [x] #875
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- [x] #883
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- [x] #886
- [x] #887
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### Describe the bug
Some throwing weapons are counted as ammo and some are just regular items. Ammo items are stackable, meaning that you can have them all in your hand making them better suited t…
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It works normally on vanilla weapons and simply swords but doesn't apply to most modded weapons. Some examples from different modded weapons. (Paladins & Priests, Rogues & Warriors, and Nether Delight…
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**Description**
Melee weapons, such as swords, leave blood marks on themselves after striking an enemy.
**Reasoning**
Visual enhancement.
**Additional context**
Screenshots from Madness Melee…