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Hi! I wasn't too sure if this was a bug, but I got an unexpected error for this WebGPU program:
```js
async function main() {
const adapter = await navigator.gpu.requestAdapter();
const devic…
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Hi!
The following WebGPU program panics when a destroyed texture is used in a render pass. I think the correct behaviour is to throw some sort of validation error instead.
I've tested this on …
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Firefox nightly supposedly has webgpu support but I can't get it running. Firefox complains `Validation error without device target: No suitable adapter found`. In about:config WebGPU is enabled and t…
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Issue created to track SDL3 GPU Backend, targeting WebGPU.
Extract from [SDL_GPU Readme page](https://github.com/libsdl-org/SDL_shader_tools/blob/main/docs/README-SDL_gpu.md)
> Future plans are…
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### Describe the feature request
Request:
Leverage `onnxruntime-web` kernels to create a native WebGPU Execution Provider for **non-web** environments.
Story:
I am in a unique situation where my…
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We want to use slang to emit WGSL and then show some rendering using WebGPU.
It's a bonus if the app is based on VSCode since we have some tooling that we could then leverage.
Interesting examples t…
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### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Condu…
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### Current Behavior
Pixijs appears to have a memory leak when using `preference: 'webgpu'`.
If we just change webgpu to webgl there is no more memory leak!
### Expected Behavior
The amount …
ynixt updated
1 month ago
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Hi, currently the explainer does not seem to prevent using WebGL one frame and WebGPU the next. However, this is problematic because WebGL's coordinate system is inverted and I'm not sure that all bac…
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Create a sdl2 wrapper with WebGPU support and port sample applications that already works with emscripten. This would cover wasi-webgpu when using retrowin32 for web development.
Create both native…