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https://github.com/gpuweb/gpuweb/pull/135 is already closed, but in the [comment](https://github.com/gpuweb/gpuweb/pull/135#issuecomment-443843330) for that issue it discusses multiple viewports. As a…
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With WebGPU compute shaders, all terrain generation code will be rewritten, which is the perfect occasion to improve its quality.
Here are some ideas that could be used:
- Some domain warping ht…
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Congratulation on this amazing work. I would like to run some of these shaders on React Native where WebGPU is available via a JS binding.
I was looking at lib.rs to get a sense of how much boilerpla…
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This is an idea that has been raised by some developers using WebGPU for a video effects pipeline. They have shaders that depending on the configuration of the processing graph take in a `GPUExternalT…
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### Description
I need access to certain aspects of 3js like TransformFeedback/Compute with WebGL, To do so I need to run things with WebGPURenderer with forceWebGL set to true. The hitch is that Raw…
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## v9.1
- Target Release Date: Q3 2024
- Follows [v9.0 Tracker](https://github.com/visgl/deck.gl/issues/7457), Followed by [v9.2 Tracker](https://github.com/visgl/deck.gl/issues/7457)
- See [lum…
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WebKit has a few objections to MLContextOptions.deviceType:
### MLContextOptions.deviceType is currently unimplementable currently via CoreML
CoreML is the only public framework on macOS for runni…
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## 🐛 Bug description
headless seems totally broken or just too hard to use
#### 🤔 Expected Behavior
What should have happened?
#### 👟 Steps to reproduce
check https://github.com/GopherJ/web…
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Double precision floats (IEEE-754 binary64) are useful for various applications. Although often slower than 32-bit single precision floats, they are supported by many desktop GPUs as well as some mobi…
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Currently, naga exclusively generates `while` loops when translating code for downstream compilers. This:
- Breaks compilation of some shaders on FXC because loops can't be unrolled so arrays canno…