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I am currently lecturing at the University of Greenwich teaching Transmedia (telling stories across multiple physical/virtual platforms) and wanted to teach my students WebVR to use in their Transmedi…
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Hello:
I want to know how to make webvr progress using Three.js。Where do me look for the examples?
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Just tested the WebVR demo with Oculus Go 32GB and the image was extremely low resolution. Is this isolated to Oculus browser or do I need to force the stage dimensions somehow?
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It would be amazing to have support for
WebXR
https://www.w3.org/TR/webxr/
example WebVR migration process documented here:
https://github.com/immersive-web/webxr/blob/master/webvr-migration.…
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https://aotu.io/notes/2016/08/24/2016-8-24-webvr/index.html
VR(Virtual Reality)是利用电脑模拟产生一个三维空间的虚拟世界,提供用户关于视觉等感官的模拟,让用户感觉仿佛身历其境,可以及时、没有限制地观察三维空间内的事物。
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Our security checks for WebVR/XR are done by passing a pipeline id in with each message, for example https://github.com/servo/servo/blob/43e21dc845c7e7c930e6cdbb31b218fd80eddf2e/components/script/dom/…
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Right now it uses the `THREE.StereoEffect`, but we should migrate this to use actual WebVR for when it's out in Chrome later this year.
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_From @memmottse on November 16, 2016 17:1_
Are there plans for extending the list of these types for WebVR?
_Copied from original issue: immersive-web/webxr#154_
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A few months back, the folks in Slack were creating and sharing a bunch of possible logos for WebVR. IMO we should agree on one and use it.
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The following issues may be related to the hacky approach of separate vrViewMatrix in shaders + using X3DRenderObject to drive all VR:
* Background not properly shaded
* Objects incorrectly not ge…