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I'm not sure if this is a Kni issue but any advise would be much appreciated. If an exception is thrown, I do not see a callstack, either in Visual Studio or in the web console.
To reproduce, a…
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Everytime i load into my world with wrath of gods enabled it causes a main engine crash
Here's logs:
[21:07:06.162] [Main Thread/FATAL] [tML]: Main engine crash
Newtonsoft.Json.JsonSerializationE…
1xerr updated
4 months ago
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Tested for merging into Wine Mono, but this most likely affects Wine generally. I used One Finger Death Punch to test.
Excerpt of terminal output:
```
01ac:fixme:d3d11:d3d11_device_CheckFormatS…
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#### Your system information
* Steam client version (build number or date): 23.1.4 64-bit
* Distribution (e.g. Ubuntu): Manjaro Linux
* Opted into Steam client beta?: [Yes/No] NO
* Have you che…
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OS: Alpine Linux 3.20 x86_64 (steam flatpak)
Midinous crashes when the options are opened.
```
>>>>>>>>2024-07-01-02.17.43 Midinous session startup commencing. This is an error log.
>>>>>>>>20…
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Hello! I would like to try and contribute to this project.!
Currently, I'm unable to get the thing to build, and I don't know if it's just me and my settings or if the FreeSO submodule has changed …
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```
Implement the Microsoft.Xna.Framework.Content.Pipeline.FBXImporter namespace.
This will involve utilizing the FBX SDK which is only available as a C++
lib which introduces cross platform issues. …
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```
Implement the Microsoft.Xna.Framework.Content.Pipeline.FBXImporter namespace.
This will involve utilizing the FBX SDK which is only available as a C++
lib which introduces cross platform issues. …
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Hey, thanks for posting a fix, but it doesn't work for me. Instead of crashing instantly the game opens to a black window, but will then still crash before anything happens.
Am using Mac mini M1, C…
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```
Implement the Microsoft.Xna.Framework.Content.Pipeline.FBXImporter namespace.
This will involve utilizing the FBX SDK which is only available as a C++
lib which introduces cross platform issues. …