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Already done animating the cancer cell aggregation, working on polishing and beautifying it, and want to do the jelly softbody effect next (Obi Softbody Directed Particle XPBD solver or Softbody Physi…
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When porting some buoyancy mechanics from Rapier to XPBD I encountered an issue with a multi collider/rigid body setup with fixed joints (conceptually a raft with pontoons in each corner).
When ap…
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Hello, first I'd like to thank you for this amazing crate! You're doing such a great job.
More of an opinion / suggestion than an issue, but I think it might be time to focus on performance rat…
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I'm not 100% sure this is caused by bevy_xpbd but I think it's possible.
In the game I'm developing, I'm spawning enemies and despawning them when certain things happen. One such case is when the g…
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it seems that XPBD kernel in Unity is just not complete, I wonder if there would be a chance to view the kernel code?
It's nice of your awesome work anyway~
Best Regards.
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## Versions
bevy 0.13.2
bevy_xpbd_2d 0.4.2
## Description
It seems that the collider of a clockwise ordered `Triangle2D` doesn't register collisions with other polygons, such as triangles, r…
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Hey! I am using this with bevy_xpbd physics which does not seem to have any sort of scaling. Ideally, my tilemap is 16x16, so it'd be useful if 16px was equal to 1 bevy unit - but currently, I believe…
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Hello,
I try to check some collision detection systems inside unit-tests. Here I noticed, that the collision detection seems not to work as expected. Just an example:
In this test, I spawn two e…
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Hello!
I am using Warp to do garment simulation. In the current version:
(1) the particle_particle_contacts(eval_triangles) is not accelerated in integrator_euler.
(2) FEM-Triangle and Bend…
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https://johanhelsing.studio/posts/cargo-space-devlog-2