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Hello, first I'd like to thank you for this amazing crate! You're doing such a great job.
More of an opinion / suggestion than an issue, but I think it might be time to focus on performance rat…
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Not sure if it helps someone. To avoid too much loss of energy during collisions, in my particular implementation, I added an energy conservation restriction in the postSolve phase which scales all ve…
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## Versions
bevy 0.13.2
bevy_xpbd_2d 0.4.2
## Description
It seems that the collider of a clockwise ordered `Triangle2D` doesn't register collisions with other polygons, such as triangles, r…
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Hello! Just wanted to say I think this repository is really cool but I have found a bug.
Basically, colliders are not effected by the scale transformation of a parent object, even though meshes an…
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it seems that XPBD kernel in Unity is just not complete, I wonder if there would be a chance to view the kernel code?
It's nice of your awesome work anyway~
Best Regards.
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https://johanhelsing.studio/posts/cargo-space-devlog-2
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I'm not 100% sure this is caused by bevy_xpbd but I think it's possible.
In the game I'm developing, I'm spawning enemies and despawning them when certain things happen. One such case is when the g…
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Hello!
I am using Warp to do garment simulation. In the current version:
(1) the particle_particle_contacts(eval_triangles) is not accelerated in integrator_euler.
(2) FEM-Triangle and Bend…
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Hello,
I try to check some collision detection systems inside unit-tests. Here I noticed, that the collision detection seems not to work as expected. Just an example:
In this test, I spawn two e…
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Hey! I am using this with bevy_xpbd physics which does not seem to have any sort of scaling. Ideally, my tilemap is 16x16, so it'd be useful if 16px was equal to 1 bevy unit - but currently, I believe…