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**Is your feature request related to a problem? Please describe.**
Currently it is only possible to configure a single Zandronum/QZandronum server location. This might make the join command invalid a…
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I noticed in your not supported yet section, you have Doom Skulltag listed. Would that be the same as Zandronum? If so, I have a custom qstat build that a friend of mine helped me add Zandronum supp…
Kr3m updated
8 months ago
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I followed the instructions for the installation and changed the .ini file to include the .pk3 file but looks like they are not loaded on the game. Through the console I can see them being loaded :
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HI PtitSeb I am one of zandronum devs I thought of letting you know that i have found some of your commits from your old bitbucket: https://bitbucket-archive.softwareheritage.org/projects/pt/ptitSeb/z…
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From my To Do List
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- [x] BLM03 has invisible doors
- [x] check stacked 3d floors and possible fix for them
- [ ] externalize KEYCONF between LANGUAGE and MENUDEF (if supported by zandro)
- [ ] fix LifeLeech: fire sta…
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Sometimes texture alignment in builder doesn't match what is shown in game, specifically on Zandronum and Q-Zandronum. Because of that I have to misalign the texture in builder so that it gets aligned…
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Being able to build and run mainline Zandronum on ARM would be great - as far as I can tell, audio is the only barrier to that?
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I think it would be kind of cool to see the ability to have player color presets in the player settings menu, akin to how the Eternity Engine does it.
Here's an example of what I mean:
![image](h…
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zandronum 3.2's latest alpha build has added extra botscript functions which could potentially make this tool more useful, however this is an issue:
![image](https://user-images.githubusercontent.com…