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IgeNiaI
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Q-Zandronum
A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks
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ACS lump reading fixes
#345
TDRRmk2
closed
1 week ago
1
[Brutal Doom v22] Maps don't start after reading lumps
#344
IDDQD1337
closed
1 week ago
0
[macOS] No music by default
#343
KAMiKAZOW
closed
1 month ago
10
[macOS Sequoia] Q-Zandronum.app doesn't open, possibly a signature error
#342
KAMiKAZOW
opened
1 month ago
4
Please backport coop shoot through allies zadmflags from upstream Zandronum
#341
Alexander230
opened
2 months ago
2
Changing shaders in the engine (added in 1.4.15) breaks Ray Mohawk mods
#340
Alexander230
closed
2 months ago
3
Skin files wont load?
#339
Darkstalix
closed
4 months ago
7
Linux: azerty keyboard not supported
#338
legluondunet
opened
6 months ago
15
Expose VelIntercept to ACS.
#337
TDRRmk2
closed
6 months ago
0
[BUG] Fullscreen uses both monitors in error
#336
vanessakindell
opened
7 months ago
1
Make APROP_MeleeRange work with SetActorProperty
#335
BinarryCode
closed
10 months ago
0
Make APROP_MeleeRange work with SetActorProperty
#334
BinarryCode
closed
10 months ago
0
Can't play music in sacrament.wad in OpenAL
#333
IgeNiaI
opened
11 months ago
0
Shootable switches sometimes work wrongly in coop
#332
Alexander230
closed
11 months ago
1
Unknown player class error
#331
Alexander230
closed
1 year ago
1
MacOS version crashes
#330
Avrutskiy
closed
1 year ago
0
Latest versions for Windows/Linux and Mac differ, so they can't play with each other
#329
Alexander230
closed
1 year ago
7
Mac version crashes in large maps
#328
Alexander230
closed
1 year ago
8
Cursor in main menu missing in OpenGL renderer, fine in software.
#327
amishcrusader
opened
1 year ago
2
Switch states are not syncronized
#326
Alexander230
closed
1 year ago
4
Updated 'MAX_TEAMS' in TEAMINFO
#325
MameRoA
closed
1 year ago
0
When bots spawn, the server doesn't tell player clients what weapon the bot carries
#324
IgeNiaI
closed
1 year ago
1
Joining a game with only 2 bots instantly ends the game
#323
IgeNiaI
closed
1 year ago
1
In d4t the reticle is not visible and does not display the keys
#322
IgeNiaI
closed
1 year ago
1
Brutal doom v21 community expansion does not work
#321
IgeNiaI
closed
1 year ago
1
Quake 2 stuff ultra models animations are choppy in Q-Zan, but smooth in Zan 3.1
#320
IgeNiaI
closed
1 year ago
1
fixed another GCC warning (from zandronum)
#319
doomjoshuaboy
closed
2 years ago
0
Q-Zandronum won’t play MIDI music due to a missing library
#318
yum13241
closed
2 years ago
3
Add an "overbounce"-like mechanic that lets you jump as high as you've been falling
#317
IgeNiaI
closed
2 years ago
1
Crosshair accuracy should be OFF by default
#316
IgeNiaI
closed
2 years ago
1
When sliding along a vertical wall, the engine will stop you thinking you bumped into a horizontal linedef even though you did not
#315
IgeNiaI
closed
2 years ago
1
Rename compat_allowmoreclientsidefunctions to compat_predictfunctions
#314
IgeNiaI
closed
2 years ago
1
Putting ACS scripts at the bottom of execution list breaks mods
#313
IgeNiaI
closed
2 years ago
1
When unlagged is enabled, picking up keys in multiplayer coop prints pickup message twice
#312
IgeNiaI
closed
2 years ago
1
A_Stop doesn't update clients
#311
IgeNiaI
closed
2 years ago
1
Crosshair accuracy has incorrect pitch calculation
#310
IgeNiaI
closed
2 years ago
1
Make it possible to start wall climb with large side velocity. Also make wall climb friction configurable.
#309
IgeNiaI
closed
2 years ago
1
`maplist` command doesn't return a map rotation list
#308
IgeNiaI
closed
2 years ago
1
Add an ACS command to set player FovScale
#307
IgeNiaI
closed
2 years ago
1
`sv_instantfloorspecial` triggers multiple times when walking thru damage multiple sectors
#306
IgeNiaI
closed
2 years ago
1
Player thrust caused by self damage isn't predicted by client
#305
IgeNiaI
closed
2 years ago
1
When you move in quake movement while crouched and then stop, weapon will continue bobbing slightly
#304
IgeNiaI
closed
2 years ago
1
Quake movement doesn't slow down in QCCM03, but doom movement does
#303
IgeNiaI
closed
2 years ago
1
Doom movement in water pool on QCCM03 plays footsteps every tick
#302
IgeNiaI
closed
2 years ago
1
When a player is spawned on a 3d floor, it will spawn on the bottom floor on client side until a proper position arrives from the server
#301
IgeNiaI
closed
2 years ago
1
Mention new ACS APROP values on wiki
#300
IgeNiaI
closed
2 years ago
1
Expose remaining second jumps and other movement stuff in Decorate and ACS
#299
IgeNiaI
closed
2 years ago
0
Holding both jump and crouch keys breaks prediction in multiplayer
#298
IgeNiaI
closed
2 years ago
1
Make it possible to have both weapon bob and sway at the same time
#297
IgeNiaI
closed
2 years ago
1
Grey screen when loading
#296
XanticsOfficial
closed
2 years ago
1
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