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i'm trying to add some gradients from xy0, but when i'm trying to make them into "context.window.render" functions rater then "render::" (so i can draw over stuff), i don't get the output i'm looking …
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Just implemented zgui, went fairly well. Running into issues with:
` const int fade_factor = static_cast(1.0f / 0.15f * functions.get_frametime() * 255); //crashing here`
inside of the:
`bool zgui:…
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```zig
if (zgui.begin("Add Expression Window", .{.flags = .{ .no_title_bar = true, .no_resize = true } })) {
if (zgui.button("Add Expression", .{ .w = 120, .h = 20 })) {
const center = …
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Hi, I just updated ZGloom (https://github.com/javierdlr/ZGloom_amigaos4 forked from https://github.com/Swizpig/ZGloom) and whne I enable "multithread rendering" option system crashes (attached).
[Cra…
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In all games except UDoALG, the address at offset +0x8 from the `zGui_bosstimer_ms` offset seems to be a reliable indicator of whether the boss timer is drawn. The boss timer draw logic seems intrinsi…
Guy-L updated
8 months ago
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zxvnmeToday at 10:48 PM
u can make issue on github with idea of adding something like function for rendering tabs so i wont forget about implementing it when i will continue zgui
very detailed req…
laine updated
5 years ago
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https://gyazo.com/198be1718da767d768b6760798a514a4
Im hooking on paint traverse as scene end isnt working, whenever i drag the menu it just resizes?
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I can not for the life of me get this to work I got help but still to no avail. Is it impossible to make combo boxes with this base?? Does anyone know how to?
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Good practice to use the gamepad as an external tool for easy debug.
We can use xinput2 API for the support this.
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- Version/Branch of Dear ImGui: 1.50
- My Issue/Question:
I am trying to make a performance profiler for a game which displays a flame graph for the frames in some interval in a long horizontally…