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Guy-L
/
parakit
Scripting framework to extract and analyze Touhou game data for score players and anyone looking for insight!
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Added ID column to Player Shots table
#71
Nylilsa
closed
1 week ago
1
Improve efficiency of the Anm VM finding method
#70
Guy-L
closed
3 months ago
0
Add storymode current fight phase progress meter threshold
#69
Guy-L
opened
3 months ago
0
Add setting to display angles as degrees
#68
Guy-L
opened
4 months ago
0
Add data regarding 2.0s in DDC
#67
Guy-L
opened
4 months ago
0
Add number of deathbomb frames to extraction
#66
Guy-L
closed
4 months ago
0
Predict which enemy a homing player shot is targeting
#65
Guy-L
opened
4 months ago
0
Add UM Sakuya angle variable
#64
Guy-L
closed
4 months ago
0
Make Player its own entity class in game_entities
#63
Guy-L
closed
3 months ago
0
Add deferrable analysis template once analyzers are better organized
#62
Guy-L
opened
4 months ago
0
Drops based on damage
#61
Guy-L
opened
4 months ago
0
Investigate TH14 Shimmy bowl DPS and enemy DPS multipliers in general
#60
Guy-L
opened
4 months ago
0
[Future] TH12 counter determining direction UFOs spawn towards
#59
Guy-L
opened
4 months ago
0
WBaWC Held Tokens inaccurate during replays
#58
Guy-L
opened
4 months ago
0
Switch to using boss ECL timer instead of GUI values
#56
Guy-L
closed
3 months ago
0
Equipment/passive cards as part of UM run environment data
#55
Guy-L
opened
6 months ago
0
Add player shot colors to API
#54
Guy-L
opened
6 months ago
0
Add data recording/playback functionality to analyzer API
#53
Guy-L
opened
6 months ago
0
Add explainer method for input variable to interface
#52
Guy-L
opened
6 months ago
0
[TD] Add youmu charge timer to extraction
#51
Guy-L
closed
6 months ago
1
Add bullet cancellable flag to extraction
#50
Guy-L
closed
6 months ago
0
Add player item attract radius to extraction
#49
Guy-L
opened
6 months ago
0
Add player graze radius to extraction
#48
Guy-L
closed
6 months ago
0
Consider adding bullet spawn graze/collision delay
#47
Guy-L
opened
6 months ago
0
Add enemy grazeable flag to states
#46
Guy-L
closed
6 months ago
0
Add bullet grazed flag to extraction
#45
Guy-L
closed
6 months ago
0
Potentially useful new built-in analyzers
#44
Guy-L
opened
6 months ago
0
Add boss movement bounds to extraction
#43
Guy-L
closed
6 months ago
0
Consider changing draw order in AnalysisPlotAll and removing unnecessary zorder uses
#42
Guy-L
opened
6 months ago
0
Add release-bomb data to extraction
#41
Guy-L
opened
6 months ago
0
Remove game selection option
#40
Guy-L
closed
4 months ago
0
Consider using TIME_IN_STAGE global instead of grabbing it from GameThread
#39
Guy-L
closed
3 months ago
1
Consider rethinking magic number + map system
#38
Guy-L
opened
7 months ago
0
Add player focused/unfocused movement speed
#37
Guy-L
opened
7 months ago
0
Add frames-alive timer to all entities that lack them
#36
Guy-L
closed
6 months ago
1
Easy to understand / modify entity scatterplot analyzers
#35
Guy-L
opened
10 months ago
0
Pattern cancel score gain potential analyzer
#34
Guy-L
opened
10 months ago
0
Add "sequence start frame" setting to give better control over extraction range
#33
Guy-L
opened
10 months ago
0
Add keybind to trigger event in analyzer
#32
Guy-L
opened
10 months ago
0
AnalysisPlotEnemies rectangular hitboxes are offset when rotated
#31
Guy-L
closed
4 months ago
0
[All] Add player shottype options
#30
Guy-L
closed
4 months ago
0
Refining user experience -> GUI
#29
Guy-L
opened
10 months ago
0
Cross-stage and cross-run sequence extraction
#28
Guy-L
opened
10 months ago
0
Complete collision research for analyzer API
#27
Guy-L
opened
10 months ago
0
[UM] Refine built-in mallet analyzer
#26
Guy-L
opened
10 months ago
0
[UM] Add mallet internal item conversion counter
#25
Guy-L
closed
10 months ago
0
[All] Add complete bomb data
#24
Guy-L
opened
10 months ago
0
[All] Add player projectiles
#23
Guy-L
closed
4 months ago
1
Referencing current Offset object directly to get offsets
#22
Guy-L
closed
4 months ago
1
List minimum version requirement
#21
Guy-L
closed
3 months ago
1
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