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As a Python project, we should observe several conventions:
* [x] `lib/acbs_*.py` should be `acbs/*.py`
* [x] Excessive usage of classes is not needed. General functions should be put at module le…
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Since we already switched to acbs (which is written in python), bashism below is no longer applicable.
```
if [[ "${CROSS:-$ARCH}" != arm* ]]; then
VER=8u111b14
else
if [[ "${CROSS:-$ARCH}" =…
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http://www.nexusmods.com/oblivion/mods/41609/?
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Here is a list of TETI mappings. These are the extras when creating a character (makeup, blemishes, damage, markings)
Each of these has a corresponding TEND record which needs to be decoded yet. They…
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Last semester, we had spreadsheets of every event we collected from interns. Each event has it's own row and the following data associated with it:
- Course Name (ECON)
- Course Number (200)
- Start t…
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``` yaml
- name: TamrielTravellersItemsNPC.esp
tag:
- Deactivate
- Delev
- Filter
- Relev
- "-"
- NoMerge
```
The bash tag generator is converting [-NoMerge]…
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Opening this to not spam other issues but it's not a practice to be imitated
@wrye-bash/bashers I need some help with testing in my dev branch - namely game detection and the patcher dialog - shuffl…
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Marts Mutant Mod - RC 62 (http://www.nexusmods.com/fallout3/mods/3211)
Mart's Mutant Mod.esm CRC: 9695F2A1 ITM: 77 Bash Tags: Scripts, Relations, Relev, Actors.ACBS, Invent
Mart's Mutant Mod - D…
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Blackened (http://www.nexusmods.com/fallout3/mods/18173)
Blackened FWE + MMM + Project Beauty.esp CRC: D8BB74F2 ITM:2 Bash Tags: Scripts, Relev, Names, Actors.ACBS, Actors.Stats, Invent
Mart's Mut…
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On April 05, 06, and 15 of this year, a lot of commits and revisions have been made to the [BOSS Fallout NV masterlist](https://github.com/boss-developers/falloutnv). A lot of these commits have not b…