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| --- | --- |
| Bugzilla Link | [577310](https://bugs.eclipse.org/bugs/show_bug.cgi?id=577310) |
| Status | NEW |
| Importance | P3 normal |
| Reported | Nov 17, 2021 15:43 EDT |
| Modified | Nov…
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Maybe there is something we could do for adding a sensitivity setting, applied when the user's mouse is in the gamemode sketches.
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support easy implementation of complementary memory address, to join bytes and form a larger number.
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Question about exposing spark accumulators to Prometheus.
I think I read about it in the documentation, but couldn't find now. Could I expose value of spark accumulator?
I assume this should work
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Problem:Using either of the environmental accumulators does not seem to work. I can't open the gui on the environmental accumulator, and the Sanguinary environmental accumulator will not allow me to p…
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make -f makefile.unix USE_UPNP=-
/bin/sh ../share/genbuild.sh obj/build.h
g++ -c -O2 -pthread -Wall -Wextra -Wno-ignored-qualifiers -Wformat -Wformat-security -Wno-unused-parameter -g -DBOOST_SPI…
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```swift
extension Sequence {
func count(where predicate: (Self.Element) throws -> Bool) rethrows -> Int {
return try reduce(into: 0, { (count, element) in
if try pre…
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## Global variables
### FLOORS
- Simple accumulator for number of floors cleared in dungeon
### BOSS_KILLS
- Simple accumulator for number of bosses killed
### HEAL_POT_COUNT
- Simple accumulator fo…
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not only there are more than 1 result per window, results for each window got duplicated as well.
here is some code I made to reproduce the issue, just run it with and without `*.with_fanout*`
i…
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The way we currently have implemented the remember functionality is to have the `niece[0]` be itself. However, this property doesn't hold the way we currently have implemented `addOne()`.
https://g…