-
Look into implementing the ARGeoAnchor and what kind of data it returns. Try converting our current anchors to ARGeoAnchors. (Update by 01/14/2022)
https://developer.apple.com/documentation/arkit/a…
-
Hey - I can't find a reference to the iOS CVPixelBuffer in ARFoundation.
In ARKit you could find it in the ARSessionNative.
Any ideas?
-
Currently, when we remove the dom element, all 3d is stopped.
But the video and the overlay helpers (markersAreaEnabled and
trackingBackend) are still present.
If I restart again the AR, new overla…
-
After updating I can only load a scene once and then have to force quit the app. There are no errors, ARKit just stops working and never comes back. My game is completely unusable in this state. It's …
-
I tried the Basic Image Tracking sample on iOS and noticed that the [ARSession](https://developer.apple.com/documentation/arkit/arsession) is configured with [ARWorldTrackingConfiguration](https://dev…
-
Hello,
I am new to Unity and ARFoundation and I am having an issue with switching between the front facing and rear facing camera. I currently have a demo application working which allows me to use…
-
I found that ARCore recording and playback is supported, but I did not find the ARKit recording and playback API on Unity ARFoundation
Here is ARKit recording and playback api:
https://developer.a…
-
Dear Team,
Currently, ARFoundation doesn't allow to add a reference object at runtime to a library, only to set an existing object reference library to the ARTrackedObjectManager.
I need to dyna…
-
Hi! I'm trying to add images to the tracked image manager in runtime, using the following code:
`void AddImage(Texture2D imageToAdd)
{
if (m_TrackedImageManager.referenceLibrary is …
-
Is there a date for supporting Unity 2021? Or any documents on how to upgrade manually?