-
I get SIGBUS crashes on old android hardware (nexus 7 2012 - Arm cortex-a9), newer hardware works fine, I guess older arm CPUs don't have un-aligned access support in hardware so it raises SIGBUS.
…
-
-- Configuring done
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
I…
-
Currenly the output type is just hardcoded to vec4, I have a use case where I want to write to uint textures. In GLSL its possible to do like:
```
#if BGFX_SHADER_LANGUAGE_GLSL >= 400
out uvec2 vis…
-
Hello,
Nanovg is a great library : clearly simple to use, and providing great rending with low footprint.
I understood it is based on top of OpenGL, and two other ports exists (D3D11 and BGFX).
As M…
ghost updated
7 years ago
-
**Describe the bug**
`bgfx::Stats::gpuMemoryMax` and `bgfx::Stats::gpuMemoryUsed` are always -9223372036854775807 on Metal and DX12-UWP
**To Reproduce**
Steps to reproduce the behavior:
1. Initi…
-
Hi All,
Looking at bgfx for an idea.
I am here: https://bkaradzic.github.io/bgfx/build.html
trying to build bgfx and run examples on iOS.
I managed to run
```sh
cd bgfx
make
make proj…
-
/home/xiao/hello-bgfx/external/glfw/include/GLFW/glfw3native.h:97:12: fatal error: ApplicationServices/ApplicationServices.h: No such a file or directory
97 | #include
| ^~~~~…
-
**Describe the bug**
Certain shaders cause Metal API Validation to fail. The condition seems to be:
* The vertex shader samples from a texture, AND
* The fragment shader samples from the same…
-
We would be interested in using bgfx to submit rendering API calls, but not only receive the context/device and layer from our application, but also accept the color renderbuffer as well as the depth/…
-
### MAME version
0.254
### System information
Windows 10 x64 22H2.
### INI configuration details
```INI
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig …