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This is an issue due to 2 factors:
- The font we are using only provides a few accents plus Cyrillic script
- The bitmap font rendering system that is being used is incompatible with higher range …
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The ["Hellfont Cyr"](https://plugring.farmanager.com/plugin.php?pid=164&l=en) terminal font is not rendered in v2 console. Instead of its 9x16 typeface, some random 12x16 is chosen.
(Left is ForceV…
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The current way of importing Fonts into Duality is working, but quite limited and a bit buggy at times due to less-than-ideal Font handling in GDI+ / System.Drawing. A viable alternative would potenti…
ilexp updated
5 years ago
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### Version/Branch of Dear ImGui:
Version 1.90.2, Branch: master
### Back-ends:
imgui_impl_GLFW.cpp + imgui_impl_Vulkan.cpp
### Compiler, OS:
Windows 11 + (MinGW's GCC / Clang(MSVC) / C…
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Because of how libtcod renders tiles, supporting these bitmap fonts would make a lot of sense.
It might also be nice to save tilesets as these font types, if that isn't too ambitious.
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### Version/Branch of Dear ImGui:
Version 1.91.4, Branch: master
### Back-ends:
does not apply
### Compiler, OS:
does not apply
### Full config/build information:
```
Dear ImGui 1.91.4 (19140)…
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The fonts used by us day to day are not specifically designed for printing images. In order to improve the result of character art, custom font is a doable solution, as proved by `BE256` and `BE512` f…
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Would be nice to be able to generate them on the fly from TTFs/OTFs with a mutable atlas to add glyphs on the fly, so people can just use a normal TTF but render without intermediate textures for spec…
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#### Your system information
* Steam client version (build number or date): version 1555457005 build date Friday, 28 September 2018 4:20:20 AM AEST
* Distribution (e.g. Ubuntu): Kubuntu 1904
* O…
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I'm trying to use the fonts within FTL in another project. Disassembling them helps, but it would be extremely nice to be able to convert them into a bitmap font.