-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
I was tweaking blend code. But I need to just use the original blending I think.
depends on #75 as there is duplicate code for this stuff having the blend code in one place should help. Maybe even…
-
Sprites can use blending modes why not models?